Intimidating rage dd feat

You can change another’s behavior with a successful check.Your Intimidate check is opposed by the target’s modified level check (1d20 character level or Hit Dice target’s Wisdom bonus [if any] target’s modifiers on saves against fear).While you are raging, you designate a single foe within 30feet of you that you can attempt to demoralize as a free action (see the intimidate skill page 76 of the Player's Handbook).A foe that you successfully demoralize remains shaken for as long as you continue to rage.If you beat your target’s check result, you may treat the target as friendly, but only for the purpose of actions taken while it remains intimidated.

Unfortunately, that’s the last statement we can make with certainty.Besides the Rage thing, are there any other peculiarities to his PC that you might need help with? Channeled Rage: Immediate action, add Str bonus to Will save. Raging bull Rush: 4 bull rush while raging (stacks with improved bull rush feat) Raging Sunder: 4 Sunder while raging (stacks with Improved Sunder) Reckless Rage: additional 2 Str/Con, but additional -2 penalty to AC.Founder of Metal-School Useful Threads: Aquatic Campaigns The 3. Mad Foaming Rage: While raging delay a spell/attack effect.You could argue that they are both replacing the same, but that thing is just the replaces the action cost is a separate and thus irrelevant replacement). Ultimately, Intimidating Rage is replicating a lot of the default rules for demoralize in its own text, and it’s unclear how much of that is just a reminder of how everything it’s not changing work, or if those are reiterations of those rules to somehow “enforce” them in the face of other options (like Imperious Command).In this view, you could take advantage of Intimidating Rage’s lower action cost and combine that with Imperious Command’s effect, but you would still get only 1 round of cowering and 1 round of shaken. On a complete side-note, if you’re interested in demoralizing, you should also look into Never Outnumbered from I will definately be using the Never Outnumbered skill trick but that looks less confusing to me: everything you do to a foe, you do to everyone in a 10' radius, with separate save rolls.While you are raging, you designate a single foe within 30feet of you that you can attempt to demoralize as a free action (see the intimidate skill page 76 of the Player's Handbook).

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