Microsoft's internal Halo-focused development studio, 343 Industries, will pick up the slack with its Halo Waypoint service.
The above graph displays service status activity for over the last 10 automatic checks.
From this date forward, progression will no longer be shared between console generations within the same console family.” This doesn’t mean that players won’t be able to keep playing on last gen consoles, however they will be locked out of any future content for the game and their progression will ultimately be limited.
So I get on destiny and I start to play a match and right when I get into the match I get booted.
Microsoft Corporation June 2005 Summary: The site is the online companion to the wildly successful Halo 2 video game for Xbox, released in November 2004 by Microsoft. The site also exceeds a 99 percent up-time ratio even through peak usage periods such as the week of the Halo 2 release.
The site also acts as the community hub for all things related to Bungie games. NET Framework, serves up more than 4 million pages per day, accumulating 300 gigabytes of online game statistics per month from more than 1 million games played daily. Clearly, the release of the site defines a new milestone in the era of online game play.
In addition to being the main portal to all official information about Bungie and their games, also operated as a statistical database for the games Halo 2, Halo 3, Halo 3: ODST and Halo: Reach.
retrieved data directly from the Xbox and Xbox 360 LIVE servers and stored it in its databases.
In a recent interview with Kotaku, creative lead Christopher Barrett and marketing director Eric Osborne revealed that the decision to only develop for current-gen platforms allows the studio to add more content than otherwise possible:"In order to add more stuff, we would have to remove stuff from the game to still support legacy content," Barrett said."So it's really about the amount of stuff in the game.